SUBTERRA · Six-level underground world

Not a bunker. A second town beneath the first.

SUBTERRA was pushed towards the same visual and interaction standard as the surface PHOENIX world: generous spaces, functional districts, visible infrastructure, people, service movement and controlled system rehearsal.

SUBTERRA underground civic environment concept visual
Public concept visual from the PHOENIX media set.
Interactive level map

Six levels, deliberately separated by function.

Choose a level to see the public functional plan. Exact physical depth remains site-dependent.

L1 · CIVIC / ACCESS

Civic Central and community life

Access, community, education, recreation and the civic heart sit closest to the surface connection.

Access cores Education Community Recreation Wayfinding

Designed as an underground town centre, not a compressed transit bunker.

Immersion R2

The underground world became more legible and more alive.

STREETS

Level-specific language

Guidance strips, service seams, indirect lighting and level identity create a readable underground street system.

MOVEMENT

Residents, engineers and shuttles

Quality-scaled generic inhabitants and two small service shuttles bring movement into civic, logistics and repair routes.

REHEARSAL

Visual emergency states

Normal, Power Loss, Smoke Zone and Water Leak modes change the public simulation treatment without pretending to be real emergency instructions.

LENSES

Power · Water · Air · Heat · Data

System lenses expose the authored infrastructure routes instead of hiding everything behind decorative walls.

GUIDED ROUTE

Walk the dependencies

A guided route connects civic space, homes, health, food, water, thermal, compute and repair/spares.

FIDELITY

Surface parity is the benchmark

The underground environment is required to meet the surface world’s visual, spatial and interaction quality rather than being deliberately simplified.

PHOENIX above and below ground cutaway concept visual
Same world

Surface and SUBTERRA share state.

The unified world layer records environment, location and compact system state locally, while active driving and simulated fault scenarios require deliberate re-entry instead of silently resuming.