Selected PHOENIX milestones

How a 3D showcase became a persistent systems world.

This public milestone view focuses on selected changes that are useful for understanding how the world evolved.

PHOENIX milestone timeline

V10.3
LIVING WORLD

People Core

Generic route-aware residents, families, cyclists, dog walkers and engineers were added as simulation agents.

V10.5
PHYSICAL BEHAVIOUR

The world began reacting

Wildlife gained perch, cover and alert behaviours; people reacted to wet weather and nearby vehicles.

V10.6–10.8
CONTROL

Walking, running and fleet control stabilised

Touch controls, lifecycle input release, driving controls and the scalable Wildcat fleet were brought together as one more stable control layer.

V10.9
SUBTERRA R2

The underground world gained its own identity

Level-specific streets, civic space, controlled growing, operating-plant cues, inhabitants, shuttles, guided routes and system lenses were added.

V11.0
SYSTEMS ALIVE

Infrastructure state became visible

Power, water, air, heat, data and waste flows gained animated state, fault/redundancy demonstrations and responder routing.

V12.0
PERSISTENCE

One unified world state

Surface, SUBTERRA, environment, vehicles and compact system state were brought under a local persistent world layer with explicit safety boundaries.

V12.1
RENDERER CONTRACT

WebGL-capable, never WebGL-dependent

The core world retained a CPU Compatibility 3D path so simulation capability was not tied to one graphics route.

V12.2 · R25
VEHICLE INTEGRATION

R1 COMMAND joins the connected world

A second drivable concept vehicle was integrated while preserving the existing world, controls, SUBTERRA, Systems Alive and renderer contract.

V12.3 · R26
SPACE SYSTEMS

Orbital engineering enters the Engineering Centre

A dedicated H9 wing added nine interactive systems exhibits covering distributed compute, power, thermal constraints, resilient communications, integrity, deployment, fault resilience and governed operations.

V12.4 · CURRENT PUBLIC LINE
CURRENT PHOENIX LINE

Space hardware twins become inspectable

Ten selectable 3D concept hardware twins joined H9, bringing the Engineering Centre to 76 unique rooms and the Space wing to 19 rooms. PHOENIX V12.4 is the current public PHOENIX development line; the wider 4P3X space engineering programme extends beyond this representation.

PHOENIX and SUBTERRA public cutaway visual
What changed underneath the visuals

The architecture kept becoming more explicit.

The progression was not simply “make the graphics prettier”. It increasingly separated world state, control, system simulation, rendering capability and human authority so each could be improved without pretending one layer proves another.